iCreatAI News
Skip to content
Trending storyUpdating

Former Rockstar technical director says AI reverse engineering may shorten the gap for a GTA VI PC version

1 reports1 sources2 hr agoUpdated

Understand this story

AI overview

Former Rockstar technical director Obbe Vermeij says AI reverse-engineering tools could quickly convert the PS5 version of GTA VI into a PC version, thereby forcing Rockstar to shorten the release gap between console and PC. He estimates the cost of such reverse engineering at about "tens of thousands of dollars in tokens," and that the resulting product's quality would fall short of an official port but would be enough to satisfy some PC players. Rockstar has not yet announced a date for an official PC version of GTA VI; reports say its target is the first quarter of 2027. Vermeij's remarks are a judgment about potential impact, not the result of a port that has already happened.

AI overview based on source reports · Updated 38 min ago

Coverage timeline

Follow the coverage to explore different perspectives.

Nov 7
  1. Ars Technica · AI
    Could potential AI clones of GTA VI force a quicker official port?

    The article discusses whether AI-powered reverse-engineering tools could let someone convert the PS5 version of GTA VI into a PC port, and whether that might push Rockstar to release an official PC version sooner. Vermeij told Rock Paper Shotgun that such an effort could cost "tens of thousands of dollars in tokens" and likely wouldn't match Rockstar's own work, but might be good enough for some PC players. While there has been no official timing announcement for the GTA VI PC port, reports suggest Rockstar is aiming for the first quarter of 2027.

Activity for this story

Not enough continuous observations to show a trend yet.